A virtual journey with the nyc-metro, 1998
In different documentative and narrative interpretations, there had been trials to grasp the underground metropolis of new york. Most of these descriptions are according to their definition of their mediums limited in interactivity and faciliate passive consumption. Subway begins at another position. The aim lies not in giving a complete report about the journey, but in the self-experience of the user.Thereby an acoustic dimension of the main value of experience is built up, which is supported by characteristic and graphic elements..
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